Senior Shader Technical Artist
Company: 2K Games, Inc.
Location: San Mateo
Posted on: October 18, 2024
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Job Description:
WE ARE GAME MAKERS
Who we are:
We are a diverse team of developers driven by a passion for our
art, united by our core values, and inspired by a culture of
inclusivity to build amazing games that thrill players everywhere.
We pursue growth and innovation in an environment of safety and
trust. Our culture is built on the belief that the more varied
voices in our collective will strengthen our team and our games. We
are looking for our next teammate who will raise our bar and make
us better.
What we need:
As a Senior Shader Technical Artist at 31st Union, your passion,
knowledge, and experience will be integral to the look and style of
a new generation of player-driven experiences derived from your
ability to create high-quality shaders and tech that bring life to
the worlds we build. With technical skills and artistic
understanding, you will help us build and maintain a strong shader
pipeline to be used by teams across various disciplines.
Responsibilities:
Who you are:
You're an experienced Senior Shader Technical Artist with a strong
understanding of the technical foundations behind visually stunning
textures and shaders in a physically-based rendering pipeline. You
are proficient at creating stylized and PBR shaders using
node-based shader editors, tiled layered material systems, shader
networks, procedural texturing, and HLSL code. You have a strong
understanding of console, PC, and mobile platforms, and how to
scale shaders to optimize for each. You possess a keen ability to
communicate and collaborate across disciplines, sharing ideas and
articulating visions. You are inspired by growth and excellence and
thrive on sharing your knowledge with your teammates while
continually honing your craft. Iterating, communicating, and
creating together is what drives your passion for art and games.
You're familiar with all the tools, techniques, and asset creation
pipelines: UE5, Substance Designer, Substance Painter, Photoshop,
modeling, baking, and texturing.
Please note that 2K Games and its studios never use instant
messaging apps or personal email accounts to contact prospective
employees or conduct interviews. When emailing, only use 2K.com and
thirtyfirstunion.com accounts.
The pay range for this position in California at the start of
employment is expected to be between $90,000 and $135,000 per year.
However, base pay offered is based on market location, and may vary
further depending on individualized factors for job candidates,
such as job-related knowledge, skills, experience, and other
objective business considerations. Subject to those same
considerations, the total compensation package for this position
may also include other elements, including a bonus and/or equity
awards, in addition to a full range of medical, financial, and/or
other benefits. Details of participation in these benefit plans
will be provided if an employee receives an offer of employment. If
hired, employee will be in an 'at-will position' and the company
reserves the right to modify base salary (as well as any other
discretionary payment or compensation or benefit program) at any
time, including for reasons related to individual performance,
company or individual department/team performance, and market
factors.
Join our mission: Bring fun, inspiration and awe to our lives and
to our community:
#LI-Remote #LI-Onsite #LI-Hybrid
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Keywords: 2K Games, Inc., Dublin , Senior Shader Technical Artist, IT / Software / Systems , San Mateo, California
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